It is currently Mon Sep 06, 2010 11:23 am




Post new topic Reply to topic  [ 5 posts ] 
 Changes coming to L4D2 
Author Message
HeyBone's Deagle Target
User avatar

Joined: Fri Jan 15, 2010 1:44 pm
Posts: 40
Location: College Station Tx
Post Changes coming to L4D2
The full article is on the Left 4 Dead 2 news page.


The Highlights:

Incaps
- Charger now receives 300 points for any Survivor that is insta-killed.
The death charge is a great tactic, and a very powerful technique, but given that the focus of the changes seems to be the prevalence of rage quits, rewarding instant kills kinda seems counter-intuitive. Maybe the idea is to legitimize a tactic that some players may see as "cheap" or an exploit.

- Charger now receives 100 points for any Survivor that is insta-incapped by a charge.
Same as above, I personally like the idea, but I'm not sure how it would be received by the ragers on the receiving end.

- Any infected that causes a Survivor to stumble into a "ledge hang" situation will receive 50 points.
I'm hoping booms will count towards this bonus. Thinking about that custom map with the collapsing scaffolding next to the train bridge, are there any official maps where a Smoker or Jockey can lead a player off the edge and get an instant death?

Friendly Fire
- Bullets that first pass through an infected character before striking a Survivor are now ignored as friendly fire.
I love this change, and personally I think this is how it should have been from the very beginning. Despite what the movies would have you believe, bullets tend to stay inside the torso rather than pass straight through. There's a lot of stuff in a human torso to slow down and stop a bullet, unless the survivors are using penetrator rounds (ok, possibly from scavenged military weapons), and even then intermediate rounds like 5.56 (M16/M4/etc.) would tend to fragment rather than blow right through. I have officially taken realism way too far within the confines of a zombie survival game.

The Tank
- Tanks go into a stasis when they spawn and leave stasis when the human player takes over.
I'll have to see this in action to form an opinion on it. Right now I'm not sure what sort of impact the change may have on gameplay.

- Tanks do not attack when they are in stasis.
Anyone else get a mental image of a Tank encased in Carbonite?

- Tanks in stasis are invisible but still show a glow to the infected team.
Sure, why not

- Tanks in stasis cannot be set on fire.
Makes sense

I can see the changes to the Tank, depending on actual implementation, turning the Tank into an instant "Game Over" where the objective is to rush towards the end and wrack up as many points as possible, rather than the current situation where the survivors generally try to set the Tank on fire and kill it completely before moving on. In experienced hands, the Tank is already deadly, so I really don't want to see it made any more powerful than it already is. Those who suck at the tank, like myself usually, just need practice. Maybe there should be some way to reliably play as the Tank in order to get a little more experience.


Wed Jul 28, 2010 3:50 pm
Profile
MJ's Ball Warmer
User avatar

Joined: Sun Oct 05, 2008 5:53 am
Posts: 131
Location: Pittsburgh PA
Post Re: Changes coming to L4D2
I'm happy now I get more points when I pull off a charge and hit everyone on the team.

_________________
Image


Wed Jul 28, 2010 4:26 pm
Profile
I Fucking Hate You All
User avatar

Joined: Mon Jan 22, 2007 12:21 pm
Posts: 1988
Post Re: Changes coming to L4D2
Yeah I agree with most all of these changes but it will do nothing to stop the rage quit phenom that happens.

- W


Wed Jul 28, 2010 10:31 pm
Profile
King of teh Flesh Bots
User avatar

Joined: Sat Jul 14, 2007 9:25 pm
Posts: 507
Post Re: Changes coming to L4D2
Another change is coming... Yak. Prepare to see my incompetence.

_________________
"Invention, it must be humbly admitted, does not consist in creating out of void, but out of chaos." --Mary Shelly


Sat Aug 07, 2010 10:24 pm
Profile
Keeper of the Holy Hammer
User avatar

Joined: Sat Jan 20, 2007 10:01 pm
Posts: 5079
Location: Tha Muthafuckin' West Side!!
Post Re: Changes coming to L4D2
Yakmandango wrote:
Another change is coming... Yak. Prepare to see my incompetence.


ROFL Niiiice!! This will be awesomeness. Haha

_________________
Fuck with me and the Holy Hammer of |aow| will come crashing down.
Image
Image
Chig wrote:
my nipples get hard when I hear train whistles.


Sun Aug 08, 2010 2:42 am
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © phpBB Group.
Designed by Vjacheslav Trushkin for Free Forums/DivisionCore.